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Good news is, I have finished doing just that. It means rewriting a lot of tested and working network code.
#Kitchenaid artisan mini preis update#
The solution is to update the Windows Store version of the game to use the newer TLS. This manifests with the following message: Hence, Dropbox and others will refuse to connect to the game. NET runtime, abandoned by Microsoft circa 2015, which has a TLS 1.0-only implementation of the network stack.
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The Windows Store builds of the game use an old. Versions of TLS prior to 1.2 are considered unsafe, so recently a lot of websites started requiring TLS 1.2, and will refuse connecting with older versions. The reason is very simple: TLS 1.2 is now required to connect to these websites.īriefly, for those who don’t know, TLS (Transport Layer Security) is a network protocol, which secures your internet dealings by encrypting the network traffic. The other versions of the game still use the old audio system.Īs you probably noticed, Windows Store version of the game stopped working properly with Community Content, Dropbox and Transfer.sh. Please note – currently only Survivalcraft 2 Day One has the fix.
#Kitchenaid artisan mini preis full version#
If it does, I will submit the full version of Survivalcraft and the remaining games as well. Please update and let me know if everything works. I submitted the new build of Survivalcraft 2 Day One (version 2.3.11.3) which contains the latest fix.
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Survivalcraft also uses OpenAL on all iOS devices, so the change wasn’t too complicated or too risky. OpenAL for Android uses native OpenSL ES backend, instead of the problematic Audiotrack. I completely ditched the current audio system for Android, which used Java-based Audiotrack objects, and replaced it with OpenAL. Unfortunately, the sound issue did not go away, the lags are still there. I made a tentative fix to Survivalcraft 2 full version a few days ago, and submitted it to the store as a test. It gradually started to become a problem recently, as Android devices matured, and the framerate was more likely to stay at 60fps+ all the time. But, as framerate in these ancient times was jittery anyway, the drops weren’t very noticeable. The slow audio playback causing framerate drops on Android has always been there, since 1.17 release back in 2012, the first version available on Android.
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“Adventure Restart” functionality not working properly with adventure worlds created in older versions of the game.Framerate drops due to sound effects playback on Android devices.I have finished work on the new bugfix release in the 2.3 series.
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